
War Wind and the hunch that Warcraft 3 lifted its heroes
The very unit that trudges toward a building to earn its upgrade is what makes one player swear loyalty and another quit on the opening map.
Games with no deadline: they stay until the store pulls them. Page 2 of 5.

The very unit that trudges toward a building to earn its upgrade is what makes one player swear loyalty and another quit on the opening map.

A treat for anyone after pure arcade, a letdown for anyone who wanted a story.

Decades after its birth, the game still gets extra adventures made by fans — but one recent update was enough to lock out anyone who tried to come back.

Lo Wang guns down undead sumo wrestlers and climbs into a bulldozer inside the same engine that powered Duke Nukem 3D — but the original release's control scheme still separates the players who finish the first level from the ones who quit on it.

A scrolling shooter that swaps the usual space marine for a terraforming engineer — and still spares no one.

The realism comes from people who genuinely study braking and railway signaling — the catch is that much of the cab speaks only Polish.

Built around five roles and two teams at once, it asks for company — go in alone and you run into empty servers or ones overrun by bots.

For some, the discomfort of shooting ordinary people is the whole point of the game; for others, it's just dated controls that get in the way of playing.

A turn-based game that channels the rigor of the old computer classics and shows no mercy to anyone who botches their character right at creation.

The world Stephen Orlando built single-handedly rewards patient explorers — and freezes up right when the adventure should be taking off.

A medieval dynasty simulator with no set plot and no victory screen: the only measure is how far your bloodline can get.

Fans and quitters land on the same complaint from opposite sides: the melee combat isn't up to the rest of the game.

Reissued by its own creator decades on, the 1984 classic won't hold the hand of anyone who turns up without the patience to learn the old-fashioned way.

A remastered 1985 sequel that splits players between those who call the missing tutorial a challenge and those who call it neglect.

Brought back after vanishing from the store it called home, Blackpowder Games' historical horror splits newcomers down the middle: the very atmosphere that holds you for dozens of hours drives off anyone after a quick answer.

The Quest for Glory heritage divides reviewers at the same spot: the real-time combat that some praise for its atmosphere and others simply cannot play.

A day-one review griped about the very flaw a recent one still flags: the keyboard never learned to take orders.

A space opera of combat mechs and crew bonds, in which the difficulty of the battles divides even those who praise the story.

The same silly, giggly stretch of the first chapter is what carries the readers who reach the end — and what drives off those who quit before it.

The game promises a story that wraps up fast, but those who came aboard don't tell the same tale — and the difference lies in how long each one stayed at the helm.

A remaster of a hit that has already passed 1 million players: fast shooting, co-op on the couch — and a repetitiveness that even its own fans admit sets in once everything is unlocked.

The Stasis prequel splits players: some praise its suffocating mood, others suspect it's just bait for the game that carries the story on.

A shattered ship, an unpredictable robot companion and a world with no map leave players torn between wonder and frustration.

The store still lists the game as early access; longtime players describe sluggish dockings, an economy that can grind itself to a halt, and fleet battles you only ever read about on the result screen.

Years-old reviews still frame the Homecoming relaunch as a reboot that won over new players while losing part of the crowd that came from the beta.

Released in 2019 and still listed as early access, the game drops leveling heroes into a framework that admits, without apology, where it came from.

What GOG hands you is smaller than your memory of the original: the rest of the campaign and the multiplayer are missing, locked away in a separate paid release called Quad Damage.

The turn-based tactics game, distributed by the Instytut Pamięci Narodowej, splits opinion between those who praise its faithfulness to the 1944 uprising and those who run into the rough edges of a version still under construction.

A grotesque cooking adventure that most praise for fitting into a single sitting — and that at least one person found too short to be worth the plate.

A comic visual novel from Size Five Games about Dan and Ben's first day of school, splitting players between those who fall for the studio's humour and those who feel their time didn't pay off.

A rebuild of the puzzle that gave rise to the Rusty Lake universe, the game is praised for the logic of its own puzzles — right up to the point where that logic disappears.

Born as a game-engine prototype and pieced back together from the original's leftover sets, Thimbleweed Park's photographer still carries an early-access label in the store's catalog.

It's a turn-based RPG from a studio with no revenue of its own, and the same bug that crashed healing back in 2024 still shows up in the latest reviews.

Onix Games finished the rescue of Count Von Zur, yet the early-access badge stayed put — and the promised sequel hasn't landed either.

A visual novel that records every childhood choice and hands you its consequences years later, inside the story itself.

With no leader to bark orders, Driftland's nomads fight island by island — and the scenery's beauty doesn't always carry the game to the finish.
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