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So you don't miss a free game while you're playing.

Epic, Steam, GOG and Amazon Luna give games away all the time, each on its own schedule and without warning anyone. Clairo reads those stores every hour and emails you while there's still time to claim.

Where the free games come from

The Epic Games Store gives a game away most Thursdays, and now and then a publisher drops its own price to zero outside that weekly slot. GOG keeps permanent freebies and runs giveaways with no notice. Steam has no calendar at all: a paid game turns free-to-keep whenever it feels like it, usually on a short deadline. Amazon Luna rotates its monthly batch for Amazon Prime members. And the Epic Games Store mobile app hands out a free game for your phone every week (Android worldwide; iPhone and iPad in the EU only).

Add it up and it's more than 150 games a year. You miss almost all of them — not for lack of interest, for lack of notice.

Finding them was never the problem. Not letting them slip by is.

What Clairo does

Emails you when a paid game goes free. That's the heart of it. The alert leads with the claim deadline and the direct store link, and whatever expires first sits at the top. Just your email: no password, no login.

Keeps an open catalog of what's free right now. The live catalog splits everything by store; clairo.gg/en/free puts every live freebie in one list, and clairo.gg/en/free/epic shows Epic's game of the week. All public, no signup. If you'd rather use a feed reader, the same catalog ships as RSS.

Tracks six subscription showcases. Xbox Game Pass (your country's catalog), PlayStation Plus, Amazon Luna, Apple Arcade, Netflix Games and Google Play Pass — what came in and what's on the way out. That stays on the site: a subscription never becomes an email.

Checks prices on the spot, in your currency. Type a game and the price finder queries the stores right then: real regional prices with no conversion, plus an international table from an aggregator. The search forgives typos and accents.

Speaks five languages. Portuguese, English, Spanish, German and French, on the site and in the email. Alerts arrive in the language you signed up in.

How we know

We say where it came from. Where the store publishes the data, we read the store: the weekly freebie comes from Epic's own feed, and Steam and GOG hand theirs over through their APIs. Where the store publishes nothing open, we don't pretend otherwise: GOG's giveaways, the games publishers drop to zero outside Epic's weekly slot and the mobile freebie all come from GamerPower, a public giveaway tracker; Amazon Luna's monthly batch comes from the list Notebookcheck keeps, because Amazon doesn't publish that list anywhere open. If the source is wrong, we're wrong with it; then we fix it fast.

Every hour, on the hour. Each cycle re-reads the sources, refreshes the catalog, re-checks the store scores and projects the same reading to both the site and the email. A new game shows up: it's on the site that same hour and in the next alert. Pulled from the store or past its deadline: gone on the next cycle. Subscription showcases run on two clocks — Game Pass and PlayStation Plus follow the hourly cycle; Amazon Luna, Apple Arcade, Netflix Games and Play Pass are checked once a day.

Only paid games that went free get in. Demos, prologues, trials and free weekends stay out, and so does anything that was born free. Standalone DLC, soundtracks, artbooks and mod tools are companion content, not games — they don't get in even when the store lists them as a zero-price product. Mods, ROM hacks and unofficial ports never get in. Neither does "this will be free next week": only what's already free of charge right now.

What about games that were free from the start? They stay out of the alert and out of the claim catalog — the rule above doesn't bend. They have a place of their own at the foot of the home page, Free finds on Steam: up to fifteen a day, drawn from more than 21,500 free Steam games, and none repeats until every one of them has had its turn. We don't decide for you: if a game sells things inside, if the store presents it as part of another game, or if it carries an adult content warning, the card says so — and there's a button to show only what is fully free. Games with explicit sexual content come in too, with one difference: the card starts covered by an 18+ screen and is only built if you ask. At least four a day carry the highly-rated badge (200 reviews or more and 85% or more positive). With no deadline there's no race against the clock: that block lives on the site and never becomes an email.

Every card carries real art. When a store hands over a broken image, or none at all, Clairo goes looking for the artwork on the game's own store page, in the store catalogs by exact title, and in the service's official announcement — and only accepts a match for that specific game, because the wrong art misleads more than no art. If none of that exists, the card gets neutral art with the store's mark, and that's temporary: Clairo keeps retrying on later cycles and swaps it back the moment the real art returns.

A card is a game, not content for a game. Anything the official source presents as a new product, with its own store page, becomes a card. When the source presents the item as a new level, DLC, expansion or season of a game that already exists, it gets no card of its own: it shows up as a "new content" line on the original game's card — and if the original game isn't in the showcase at all, it isn't published.

A global site, in five languages

Clairo is global. The five languages are there so you can read in whichever one suits you — it's a reading choice, not a regional one: switching language doesn't switch the catalogue or promise you a different store.

Game prices are shown in US dollars everywhere, Brazil included. That's the site's single standard: one reference figure for everyone, instead of a different number per country. The exception is the price finder, which queries the stores in your country and shows their currency.

And an offer's availability can vary by region: it's the store that decides where each game is distributed.

What Clairo doesn't do

It doesn't claim for you
Claiming on your behalf would take your store password, and automated claiming is against the stores' own policies. Clairo points the way; you're the one who clicks, logged into your own account.
It doesn't promise the game forever
We guarantee one thing: the alert in time to claim. How long the game stays available afterwards is the store's rule, not Clairo's.
It doesn't write with nothing to say
No new game with a deadline, no email — for a day or for a month. Subscription showcases, paid sales and third-party ads never turn into email.
It doesn't sit in the middle of the link
Every claim button goes straight to the official store, without passing through our domain and without an affiliate tag. You don't have to trust us to trust the link.

Frequently asked questions

How often do you email me?

There's no fixed day. An email only goes out when a game is new to you, claimable and on a deadline — all three at once. When that doesn't happen, you hear nothing, for a day or for a month.

When it does, the cap is one alert every 6 hours per person, carrying up to six deadline games plus, when there is one, a separate Amazon Luna pick. GOG's permanent freebies never trigger an email: they live on the site, for whenever you feel like looking.

Do I need an account to get the alerts?

No. You type your email into the form and that's it — no password, no login, no profile.

Then a confirmation email arrives: nothing is sent before you click that link. If you don't confirm, you get one single reminder and nothing else, ever. To leave, it's one click at the bottom of any email — no login, no questions.

How do you know when a game goes free?

Every hour, at whatever source each freebie has: Steam and GOG through their own APIs, the weekly freebie through Epic's own feed. What a store doesn't publish openly we fetch wherever it is published, and we name it — GamerPower for GOG's giveaways, for the games dropped to zero outside Epic's weekly slot and for the mobile freebie; Notebookcheck for Amazon Luna's monthly batch. When a new game shows up, it lands on the site that same hour and in the next alert.

Prefer RSS? The catalog also ships as a feed: clairo.gg/en/feed.xml.

Does availability change by country?

Partly. Free-to-keep games (Epic, Steam, GOG) are usually global — the same everywhere. But subscription catalogs like Xbox Game Pass and PlayStation Plus change by country: what Clairo shows follows the language you picked (pt = Brazil, en = US, es = Spain, de = Germany, fr = France). Clairo never detects your location or guesses your country. When in doubt, confirm in the service's official app or site where you are.

Where do the game ratings come from?

Every score comes from the same store where you claim the game. A Steam game shows Steam players' rating; an Epic game shows Epic players' rating; a GOG game shows GOG's.

Each community rates in its own way, and we respect each one's read — so the same game can show a different score across stores, and that's fine: it's that community's opinion.

The format changes by store too: Steam uses an approval percentage (e.g. 👍 92%); GOG and Epic use a 0–5 star score (e.g. ★ 4.6). We keep each one exactly as it is at the source and, whenever the store provides it, we show how many people rated it. Scores are re-checked every hour; if a store fails at that moment, the last good score stands.

Why does a game sometimes show generic art?

Because at that moment there was no trustworthy art for it. Before falling back to neutral art, Clairo validates the image the store sent, retries it, then looks on the game's own store page, in the store catalogs by exact title, and in the service's official announcement — and, when the item is content for another game, in the original game's art.

If none of those match the game, the card gets neutral art with the store's mark rather than a picture that might belong to another title. It's temporary: the search repeats on later cycles and the card swaps itself the moment real art exists. A card with no image at all never goes live.

Why doesn't a new level or DLC get its own card?

Because a card is a game. The test isn't the technical nature of the item, it's how the official source presents it: if it has its own store page and is announced as a new title, it becomes a card with its own art. If the source describes it as a level, DLC, expansion or season of a game that already exists, it shows up as a "new content" line on the original game's card.

And if the original game isn't in the showcase, the item isn't published: a loose card for content of a game that isn't even there is noise. When the signal is unclear, Clairo keeps the card — taking something down takes clear evidence.

Why don't you claim the games automatically for me?

Because to claim on your behalf we'd need the keys to your accounts — the login and password for your Steam, Epic or GOG. We never ask for that, and we never will: access to your accounts is yours alone, and we make a point of never holding that key.

On top of that, automated claiming and account sharing go against the stores' own policies — doing it could put your account at risk of a ban. The practice we settled on to help you without exposing you is exactly this: no automation on top of your account.

So Clairo only does the safe part: it alerts you in time, and you claim with one click, logged into your own account, straight on the official store. No middleman, no risk to your account.

Do you earn commission when I claim a game?

No. No store has an affiliate program for free games — it wouldn't make sense. The buttons go straight to the official store, and we earn nothing when you claim.

The same goes for the price finder: today, no Clairo link carries an affiliate tag. In the aggregator table (CheapShark), links go through its redirect — if anyone earns anything there, it's the aggregator, not us. If that ever changes, it will be written here, in plain words.

Are the prices in the finder converted from another currency?

The main part isn't. The stores in the regional section are queried on the spot and show the price each one charges in your country, in your currency — no conversion at all.

Only the aggregator table (CheapShark) is in US dollars, because its stores sell in dollars. There we convert at a reference rate purely to make comparison easier — the final price at the store may differ.

Why is a store missing from the price finder?

In the moment: each store answers at its own pace — some are slow, some fail right then, and not every game is sold everywhere. When an answer isn't reliable, we'd rather show nothing than guess.

By region: a store only joins your country's search if it has a real storefront there, with prices in your currency. Without that, it stays out — showing a converted price as if it were local would be misleading you.

Do the subscription showcases arrive by email?

No. Email is for one thing only: free games to claim, with a deadline — the alert that can't wait.

The showcases live on the site. Game Pass and PlayStation Plus refresh every hour; Amazon Luna, Apple Arcade, Netflix Games and Play Pass once a day. Check them whenever you like, without flooding your inbox.

What if the game disappears from the store after I claim it?

You claim it during the promotion and it lands in your store library. From there, how long it stays available is set by each platform's own rules — not by Clairo. We promise one thing only: to alert you in time to claim it.

Amazon Luna's games work differently: you play them as long as you're an Amazon Prime member, and only where Amazon offers Luna — that country list changes, so check Amazon's official site. And free-to-play games aren't "claimed": you download them whenever you want, as long as the servers are up.

How many languages does Clairo work in?

Five: Portuguese, English, Spanish, German and French — across the whole site and in the emails. Alerts arrive in the language of the site version you signed up on, and that same language sets the country used for the subscription showcases.

Portuguese, English and Spanish are written by hand. German and French were machine-translated and are still waiting on a native review — if you spotted a mistake, hey@clairo.gg.

Can I suggest a source or fix an error?

Please do. Email hey@clairo.gg with the source link and what's wrong. Fixes usually ship the same day. Speed scales with the clarity of your email.

Do you have an app?

No, and we don't plan to. The site is built for phones and opens in the browser, with nothing to install. The email alert covers the rest — it's the whole point that you don't have to open anything to find out.

Your time is for playing. Ours is for watching the free games.