
Devil's Kiss: the game that exists to sell another game
No deadline: it stays in the catalogue until the store pulls it.
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A comic visual novel from Size Five Games about Dan and Ben's first day of school, splitting players between those who fall for the studio's humour and those who feel their time didn't pay off.
A first day of school with a demon thrown in
Devil's Kiss makes no secret of what it is: bait — and it landed at least once. One reviewer who wrapped up on January 15, 2021, admits to closing the game set on buying the bigger title it exists to advertise, Lair of the Clockwork God.
You follow Dan through his first day at Big School as he tries to win over the most popular archetype of mid-nineties gaming and kick off a career as a useless sidekick. Ben joins the mix through his ties to the archetypes of point-and-click adventures, role-playing games and heroic shooters, all cast as schoolmates — and the pair get dragged into a globe-spanning conspiracy of flirting, demons and embarrassing personal information.
The game launched on March 18, 2020, credited to and distributed by Size Five Games itself, with no third-party publisher in between. Its store page still lists it as early access, an odd label for a title that has already had its official release. There is no playable trailer on the page — the cover art stands in for the video.

Anyone up for the joke comes away happy
If you've run into the self-aware humour of the studio's other games, you'll recognise the tone in seconds. A reviewer playing on Linux on January 15, 2021, praises how much context and comedy the game packs about its characters in so little time, along with the art — style and colour nicely handled — and the sharp dialogue, the kind that lands with anyone who already knows the studio.
Someone who came back to the game on August 17, 2026, sums up why they trust it even without knowing what it's about: Size Five Games has delivered plenty of comedies like this and, so far, hasn't slipped once — and that reputation is what carries the expectation.
The same round of praise lets the cost slip through: the soundtrack is called fine but repetitive, and the dialogue choices open up different paths without changing where the story goes — the feeling of choice, without the consequence of it.
A lone dissenting review, and what it concedes
If you went in expecting depth, you'll recognise the complaint: the harshest review of the bunch, posted on September 28, 2021, calls the game interesting but not enough — the time spent on it didn't, for this player, add up to a reason to go back.
Even that critique doesn't write the game off entirely: it grants that the game sparks curiosity, only denying that the curiosity holds up to the end. It's the only negative review carried in this report, taken from the game's page on GOG, the same store distributing the title now — and it errs on the side of reservation, not outright rejection.
A taster, not the main course
If you're on the fence about buying Lair of the Clockwork God, here's your sample: the same characters, the same self-aware tone and the same art, in a package players themselves call short — and one that has already talked at least one person into moving on to the bigger game.
If you're hoping the choices will change where the story goes, look elsewhere: the branching here is surface, not consequence. And anyone who tires quickly of comedy built on constant self-parody will hit the same limit that earned the lowest score on record — the sense that the joke is stretched further than it should be.