Targeted – 10 Days: check the garage before you trust the car
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A single-room escape room with no shooting and no chase: sweep the garage, find the anomaly, and decide whether it's safe to turn the key.
The garage that decides whether you survive the ten days
You used to be with the Mob. Now you're trying to testify against the Don, who wants you dead before the trial arrives. It all starts in the underground garage where your car has been kept: before you turn the key, you have to check every inch for whatever someone might have done to it while you weren't looking. Finding something out of place isn't the moment to dig deeper — it's the moment to run back to the elevator and call for help.
The format is that of an escape room: a single setting, solved through observation alone, with no shooting and no chase. Normal difficulty wraps the case up in 10 to 30 minutes; Hard mode multiplies the levels and the anomalies; T-99 Impossible stretches the patience of anyone who has already mastered the rest, with twists the other modes never show; and a paranormal anomaly mode pushes the mob scenario into the supernatural. The studio promises more than 230 clues scattered across these variations, hand-drawn scenes between one inspection and the next, and a built-in timer for anyone who wants to race their friends for the best time.
A mode that was already on the menu, and a sister game born from the same inspection
Targeted –10 Days launched on August 14, 2024 with one piece already set aside for later: a menu item, there from day one, hinted that more was coming. A month later, the team was thanking players for the positive response to the first reviews and for the streams of those racing their own best times. Two months after release came what was missing: Anomaly mode — not as bonus content, but as the piece the team said it had planned from the very start of development — and it drops you, alongside the mob scenario, into supernatural territory.
In March 2026, Glitchy Frame Studio revealed that it had spent the start of the year trying to port Targeted –10 Days to virtual reality. The plan fell through, but it rekindled the urge to move on to a new project built on the same foundation of observing and spotting the anomaly — and out of that came Glitchy: Cute Loop, in a cuter tone than the Mob's garage. Months later, the same batch of news brought a fix for a bug that wiped the map in Anomaly mode, reported by a player from the community itself, and the announcement of a third title, the horror game Glitchy: Not So Sweet, already in the home stretch of production.
In July 2025, Glitchy Frame Studio also voiced its support for the European initiative Stop Killing Games, which argues that a game you have bought should stay playable even after the people who made it stop supporting it. Read alongside the bug fixes and the announced third title, that support sounds less like a one-off gesture and more like a habit: the Targeted garage keeps getting attention from the same team that already has its eye on the next game.
Few went down into the garage, and they all came back out convinced
The game is small and little played, and on Steam — where it's sold, and where everything known about its reception comes from — whoever went down into that garage came back out recommending it. One of those recommendations came with a written note. Whoever wrote it had reached 7 hours of playtime. The review appeared on June 7, 2026, and not in English: it came in Hungarian. There isn't a line of complaint in it — the player describes the game's appeal right at the point where it's most frightening: the sense that the threat, bomb or enemy, could be hidden exactly where you're looking right now, and that the fun comes from doubting what your own eyes are showing you.
Those who come back to the garage, and those who leave happy the first time
Anyone who wants a story to finish in a single sitting comes away satisfied on Normal mode alone and feels no need to return. The game is for those who like to replay the scene: for those chasing down their own missed clues, racing the timer against a friend, or taking on T-99 Impossible once they already know where the bomb tends to be hidden. It's also a single-player game: you can invite someone to follow along from a distance, through Steam's own remote-play tool, but in front of the car it's you, alone, who decides what's a threat and what's a shadow.