Out of Sight: the blind girl who sees only with her teddy bear's eyes
ends in 6 days — October 15
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Every floorboard that creaks underfoot can hand Sophie straight back to her captors while the way out of the mansion is still a guess.
Seeing with borrowed eyes
Sophie is blind. What you see of the mansion she is trapped in never comes from her eyes: it comes from the eyes of the teddy bear she carries, and that borrowed lens is how you follow every dark corridor. The premise of Out of Sight doesn't ask for second-hand empathy — it builds the game's whole perception around a body that cannot see, and makes that limit the engine of every scene.
The escape is a matter of measured steps: hide, sniff out the danger, work out what the house has buried in its own walls, all while the captors never rest. A creaking board, a stumble, a sound at the wrong moment — any one of those details is the difference between slipping away and being dragged back into the dark. The mansion keeps a violent history, buried in rooms that Sophie pieces together as she goes, and the game never hands her ending over on a plate.
The studio The Gang built this house. The game arrived on 22 May 2025, with The Gang Sweden AB handling distribution — one for players who would rather go it alone, picking a puzzle apart instead of squaring up to an enemy.
For players who read the dark as part of the puzzle
Out of Sight is for anyone who likes fear that grows out of deprivation rather than the sudden jolt: you trade quick movement for attention to sound and to the rhythm of each room, and anyone who enjoys taking an environment apart piece by piece will find exactly the right kind of tension here. There is no weapon and no straight fight in this escape — only hiding, sniffing out danger and getting away — so players after fast reflexes against enemies will chafe at the mansion's deliberate slowness. It is a game to play alone, in the dark, listening to what your own ears give up earlier than the teddy bear's eyes do.