
OpenMW: Morrowind with no publisher, kept alive by a list of contributors
No deadline: it stays in the catalogue until the store pulls it.
Claim it on GOG ↗You claim it in your own store account; Clairo doesn’t claim it for you.
Availability can vary by region.
The engine already runs the whole of 2002's The Elder Scrolls III at modern resolution and with controller support, yet its store page still wears the early-access label.
The credit goes to the contributors, not to a publisher
The studio and the distributor behind this project share a single name: OpenMW Contributors. There is no publisher standing behind it, and the store page still files the engine under early access — even though it already handles running all of The Elder Scrolls III: Morrowind, the 2002 open-world adventure, expansions included.
Fire the game up and you get widescreen displays, modern resolutions, quality-of-life tweaks, and the option to settle back on the couch with a controller in hand. The favorite mods of anyone who already knows the original game inside out still apply, and to those are added new, ambitious extensions built for OpenMW's own Lua programming language and for its graphical post-processing interfaces. You can also stretch the draw distance and rely on a new lighting system built for the engine.
Which game this is a mod of
OpenMW is a mod: GOG states that it requires The Elder Scrolls III: Morrowind GOTY Edition. The base game’s article tells what it is.
For those who already know the original game — and for those who don't
If you want to return to Morrowind on a big screen, controller in hand, with your list of favorite mods up to date, the engine is ready for it. If you expect a finished product, with a publisher and commercial support behind it, you run into the very page that signs the project: the studio and distributor credit is a list of contributors, not a company, and what holds all of this up is open-source code, not a publishing contract.