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NoRush!: Steam calls it casual, the tower begs to differ

EPIC
ENDED ON SEPTEMBER 9

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The handful of players who've climbed it describe an ascent that's beautiful and cruel in equal measure, held together by jumps that chain into one another with every click.

A 300-meter tower, filed under casual

Steam shelves NoRush! among its casual games. Nobody who has actually played it would reach for that word. The goal is to climb a 300-meter tower by leaping from platform to platform, weaving past fixed spikes, hammers that swing back and forth, and blocks that drop to flatten anyone who hesitates — and the difficulty ratchets up with every new stretch. There's no princess waiting at the top, no treasure either: the game's own blurb warns that the view may not be worth the fall you'll take getting there.

The jump is the heart of it all, and it's won or lost in your hands: chain 3 clicks and a plain hop becomes a triple jump, and spin the mouse wheel at the instant you leap and the distance multiplies by 5. Fivestar brought the game to Steam on March 4, 2025, handling its own distribution as well — and packed the entire challenge into a single tower, no side quest, no alternate route, just the climb.

The top-voted review comes from the player who barely played

Of the few who recommended NoRush! on Steam, the one whose write-up drew the most helpful votes from other players had barely touched it: posted in May 2025 with 0 hours on record, describing the climb almost exactly the way the store's own page describes the obstacles and the summit that may not pay off.

Those who did make the ascent talk about it differently — and it's easy to picture yourself in their shoes. One player who spent 4 hours with it, back in March 2025, recommends it all the same but asks for a checkpoint partway up, because starting over from scratch every time wears thin; they also gripe that the store's achievements vanish each time they restart, wiping out any proof of how far they'd gotten. Another, with 2 hours logged in March 2025, died so often without reaching the top that tallying the deaths became a running joke — and still calls the climb beautiful and cruel in the same breath.

It's only a handful of voices, and what keeps coming up isn't a knock against the game itself — it's what's missing around it: the checkpoint, the achievement that won't stick. NoRush! is small and thinly played, and the people who made it up the tower, on the Steam that sells it, came away recommending it.

3 liked it3 user reviews0 didn’t

Who reaches the top, and who quits at the first spike

NoRush! keeps no story in reserve for anyone who reaches the end: no princess, no treasure, just the distance you've cleared. If you play for a plot, there's no reason to install it. If you love platformers that punish every mistimed click, and you don't mind starting from scratch with no checkpoint along the way, you'll find a match here — small, but one that never cuts you any slack. Anyone who collects Steam achievements to show them off later, though, should think twice: here they disappear with every restart, and the trophy turns into a mirage.