In Bolmn, escaping the mirror means fighting yourself
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A whip, a bomb and a pinball table share the same level of a three-dimensional adventure that refuses to settle on one way to play.
One mirror, five ways out of it
A mirror swallows Bolmn whole, and on the other side warped versions of himself are waiting. That's where the adventure begins: escaping your own image, now turned enemy. You go in after it, into this upside-down world, not yet knowing you'll spend most of your time fighting yourself.
To get out, Bolmn throws blocks, fights with a whip, lobs bombs, sneaks through stealth stretches and, out of nowhere, becomes a loose ball inside a pinball table. The game's own description lists these mechanics like a menu, and every extra item is also a gamble: the more the game promises to do, the less time is left to do each thing well.
The three-dimensional adventure was born at the studio The Voices Games, which also handles the game's distribution itself — no publisher between the idea and the store. It reached stores on August 5, 2026, with the action and adventure genre stamped right on its own listing.
No rush and no quick reflexes — and the word has another meaning here
The game's own listing sketches out its audience: no one needs a quick reaction to reach the end, the volume controls adjust separately from the rest of the sound, and controller support is complete. It's built for one person playing alone, at their own pace — but the copy can move around the family through a shared library, so it isn't locked to a single account.
If you want a challenge that demands speed against the clock, or someone beside you in the same match, the answer doesn't live in Bolmn: here the measure is calm, on your own, controller in hand.