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Alone With You: by day you read the wreckage, by night you meet those who didn't survive

EPIC · MOBILE
ENDED ON SEPTEMBER 17

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Between the device that tracks clues by day and the holograms you sit down with after dark, the game insists that investigating a death and getting to know someone are one and the same gesture.

The last survivor of a colony that no longer exists

You're the last survivor of a doomed space colony, trying to flee a planet on the verge of imploding. All that's left in your hands is a device that reads your surroundings: it uncovers clues, cracks puzzles and pieces back together the fates of more than two dozen colonists whose lives crossed paths inside.

By day, you move through hydroponic facilities, research labs and the silent quarters of the former residents, guided by an artificial intelligence with troubles of its own. After dark the routine changes in kind: you sit down to talk with holographic companions — Pierre, Winnie, Jean and Leslie — and it's in these conversations that the colony reveals why it went under. An original score follows both halves of the day, more restless in the empty corridors and more subdued in the nighttime talks.

The person you meet at night is often someone whose fate you're reconstructing by day out of the wreckage — the game doesn't separate investigation from affection; they're the same thing seen across two shifts. Multiple endings and branching conversations make sure this reconstruction shifts with the player's choices. BancyCo is behind the game on both sides, as studio and as publisher, and released it on September 3, 2026.

For anyone with the patience to rebuild a story alone

Alone With You asks for reading, not reflexes: you gather clues and decide on your own what to do with what you find. It's a single-player game, with controller support and achievements for those who like to track their progress — there's no mode for calling someone in to play alongside you. Anyone who enjoys piecing a story back together bit by bit, listening to each hologram tell its own version of the colony's fall, will find reason enough to keep going. Anyone after a brisk pace or company to share the screen won't find it here: this game runs on conversation and memory.