Your Adventure is the demo its own maker asks you to ignore
No deadline: it stays in the catalogue until the store pulls it.
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One player quit at the character creator's pronoun question and never saw a single fight; another came back from that same screen asking for more options.
Three worlds, one character, no fixed gender
The store page opens on an odd warning: this build is out of date, and anyone reading it should go looking for the new demo of a game called TeleCollision instead — bigger, with more in it. The storefront itself is telling you not to play what it is advertising.
You decide who you are going to be before the first map loads: pick a pronoun for your character and build a space princess, a warrior, an office worker, or a half-angel, half-demon jousting champion. Then pick one of three settings — a medieval kingdom of dark mysteries, a deep-space station full of troublemakers, or a school for the supernaturally gifted — and the rest becomes a crossing of storylines: stopping a murder on a space train, falling for a supernatural entity, saving the trinity of realities, or simply hopping from one plot into another.
Combat demands one well-timed command against strange enemies and bosses with stranger names, and even the audio credits land a joke: part of the soundtrack comes from someone who, by the page's own admission, cannot compose, and the rest from someone who can. Along the way you meet a tiny cowboy just trying to make it in life and a reality-TV parody — traces of a project built to amuse its maker first and aim at an audience later.
One misfiled upload split the game from its own sequel
The studio's posts, written in the first person by the one person doing all of it, explain how this page got left behind. In September 2022 the author reports going quiet for a while after falling ill and putting the project on hold; back at work, they picked up the rebuild of the opening stage set in the supernatural school.
In March 2023 they credit Daniel with the stage music, put the new demo at 75% done, and admit the character editor ate more time than it should have — they got carried away by the options they kept adding. In December of that year they reveal why the move to a new address dragged on so long: the first time they submitted a game to the store, they filed this demo as an application rather than a demo, a mistake that forced the project, since renamed TeleCollision, to open a page of its own — and that is where the video preview Daniel made went up, not here.
In January 2024 they report that the promised release slipped because life got in the way and content was still missing; in March, at last, they announce the reworked TeleCollision demo live, with new combat, rebuilt stages and puzzles this page never had.
The players who stayed want more character options
Among the players who vouch for it, the common thread is the character creation screen. One with four hours in praises the variety of the characters and the well-timed combat, helped by art that brings the attack animations to life — and notes in the same breath that the customization is still limited, since this is only a small demo.
Someone barely past the opening asks the creator, on August 3, 2021, for an orc look on the list of options — a sign that the customization, limited as it is, already has a hold on players. A write-up in Spanish, fourteen hours in, laughs at the story more than once and puts up with an ugly flaw — the game shuts itself down if you discard the wrong item in the inventory — because the rest feels light enough to make up for it.
Someone writing as the curator of their own Steam list likens the pixel look and the music, on July 30, 2022, to a game built in RPG Maker, and credits the humour as the real reason they kept playing despite the simple combat. Someone who took an hour to write points out that the tutorials can be repeated as many times as it takes to get the command timing right — a small detail that, for them, saved their patience with the game's own pace. Even the warmest of them notes, without complaining, that this is only the start of a project that would stay under construction for a long time yet.
The opening question that drives players off and draws them in
On the other side of that same screen sits the complaint the most people found helpful: one person says that the moment the game asked for a pronoun — including options outside standard grammar — they shut the program down right there, on August 3, 2021, never reaching the first fight. It is the same question that, a few lines back, had someone else asking for more options: in this demo, character creation works as bait for some and as an emergency exit for others.
The gripe that comes up most, though, is about controls. Someone with an hour in calls the game niche and points to the lack of key remapping as the core problem, without condemning the rest. A write-up published on March 31, 2026 describes the interface as unintuitive and says the good first impression collapsed as soon as the controls came into play. The harshest verdict of them all leaves nothing standing: it goes after the art, calls the soundtrack repetitive, finds the combat tiring and the random encounters excessive — a reckoning published on August 9, 2021.
In Turkish, with an hour on record, another account mixes both frustrations: it freezes when the inventory opens, it grumbles about the keyboard being the only way to play, and it describes losing a key after dying, stuck in a room with no way out — and yet, on its way out, it still praises the characters, the dialogue and the story it got to see.
Who this demo is for — and who should head straight for the new name
If you like building a character from scratch and don't mind seeing only the seed of a bigger story, this demo hands you three curious openings and combat that asks for attention rather than reflexes. If your first move in a new game is to open the key bindings, that screen simply does not exist here, and the record of complaints — in English as in Turkish — shows that the obstacle is rarely the story: it is the layer between the player and the game.
And anyone who read all of this hoping for more does not have to settle for a demo frozen in time: the same creator carried the project forward, named it TeleCollision and later put out the very version this game's own page tells you to go looking for.