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Team Up VR (Beta): 3v3 in virtual reality, but no voice channel to call the play

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ALWAYS FREE ON STEAM

No deadline: it stays in the catalogue until the store pulls it.

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Released in 2018 by Innolabs, the team shooter still files varied maps and an offline mode as pending features, according to the game's own store listing.

No voice channel inside the headset

Three humans take on three Terminators inside the virtual reality headset, and if you want to warn your teammate that an enemy swung around the left side, you will have to shout out loud: there is no voice communication in a match. The game's own listing, written by the studio, still files that feature as pending, along with new maps and an offline mode.

A match brings together six people, three per side. Each player picks from ten heroes, every one with its own weapon and ability. Instead of walking with their own body, the player pushes a finger across the controller to move. And strapping on a virtual reality headset — compatible with Vive, Oculus or Windows Mixed Reality — comes with no alternative, not even against the game's own robots.

Innolabs, an indie studio that also publishes its own game, put the title on the store on August 21, 2018 — and has never dropped the word Beta from the name.

The same news, served twice

Innolabs' announcement board runs the same script twice. In August 2019, the studio promised an update very soon, bringing a new interface and extra characters. The most recent post there, from July 2021, announces a new interface all over again, plus server fixes and a redesigned character selection menu.

Between one notice and the other, the servers went down for maintenance the team itself said would take two weeks, and came back up in May 2020, according to the studio. Anyone who installs the game finds, next to the features those posts never settled — varied maps, offline mode, voice communication — the same word every time: pending.

They recommend it, and they flag the gaps

Steam sums up the game's reception as mixed, and if you go in with no idea what to expect, you feel why in the first few minutes: Chinese is missing, achievements are missing, and the virtual reality headset is mandatory, with no way around it for anyone who doesn't own one.

One player who arrived in February 2026, two hours on the clock, boils the package down to those few gaps and recommends it anyway. Another, back in March 2019 with six hours in the match, recognizes the leap in quality since the first version. But the team's slowness puzzles them — the update that followed release took four months to land, by their account — and they recall that the local community did not forgive the delay.

A third player, one hour logged in November 2025, praises the visual readability and the intuitive communication inside the team, but complains about the thin variety of missions and prefers to save the bigger praise for when the content grows. Someone even signs their text as part of the very team that built the game: that person talks about plans still ahead and signs off rooting for the human side — much like another player, on a different date, who closes by cheering for the same team, as if the verdict on the game were a match score too.

17 liked itMixed15 didn’t

Two things the store doesn't sell

The game demands, with no exceptions, a compatible virtual reality headset — Vive, Oculus or Windows Mixed Reality — and that holds even in matches against the game's own robots. For anyone going team against team with real people over the internet, the absence of voice communication in a match weighs: settle the strategy in advance, because there is no doing it during the fight.

For those who accept that, the three-on-three duel still has legs, even with the beta carrying that name since release. The ten heroes bring weapon variety to that arena. For anyone without the hardware, or without the patience for a scoreboard of pending features, the door to this game stays shut.