Space Menace: the studio's news wall has already moved on to another game
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A lone commander adrift in a hostile vacuum, and the players who tried it complain they can't even find a map.
The news wall that changed the subject
The latest post on Space Menace's news wall isn't about Space Menace. It's about AstroDig, a space-mining game from the same studio, and it invites readers to add the title to their wishlist — posted in April 2026 by the same account that signs the notices here.
The wall had been drifting away from Space Menace for a while. First came the announcement of a sequel, then its demo, and finally the finished release — christened Space Menace 2 and launched in mid-2025. All that was left for the original game were patch notes, with no new content announced since.
One captain, one ship, and a galaxy to decide
Space Menace drops the player alone into the captain's chair, with a single ship and the promise that every choice decides the fate of the galaxy. From there, money comes down two roads: take on a one-off mission, or board other people's ships and haul away whatever is worth taking. The fleet grows that way, ship by ship, kitted out little by little with weapons and attack craft.
With every decision, some faction warms to the captain or sours on him, and that tally counts later, when it's time to seek shelter at a friendly station or face the vacuum alone. Battles play out from above, in two dimensions — the classic look of space strategy, with no partner: there's no two-player mode, just the captain's chair and a decision no one shares.
Zero hours, two reviews, one and the same day
The curtest of the bunch, written in Russian, is dated September 16, 2026, with the hours-played counter sitting at zero: no recommendation, no real argument — the kind of note that shuts the door without slamming it.
The other, written the same day and also with zero hours played, is more generous in its reasoning: basic features are missing, such as a map and a way to attack with a right-click, and for that reason it stops short of recommending the game. Even so, its author grants that the concept is good; it's only the execution, in the player's experience, that never takes off.
Who it's worth taking the captain's chair for
Anyone willing to step in without a map, without a clear idea of how to attack, and with income riding solely on one-off missions or boarding raids has a lone commander here to try out: there's no mode for sharing the captain's chair with anyone. Anyone expecting a clear tutorial from the outset will run headlong into the game's silence right at the door — the two most recent reviews confirm that the payoff is slow to arrive, and patience comes first. And anyone after the more polished version of the same idea already knows, from the studio's own wall, where it went: it became a game of its own, with a name of its own.