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Jerma's Big Adventure: a content creator becomes an action hero, and no one asked him first

STEAM
ALWAYS FREE ON STEAM

No deadline: it stays in the catalogue until the store pulls it.

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A one-person project, it treats anyone who just wants to catch the channel's in-jokes kindly, and anyone chasing every achievement badly.

The disclaimer that opens the adventure

The store page opens with a warning few games ever need: the project has no ties to Jerma985, he did not commission it, and it does not represent his views. It is a fan project, built single-handedly by the studio worblir, which put the result on Steam in August 2021. Imagine it happening to you: someone takes your public image, drops you into a cave full of monsters, and only mentions it once the thing is finished.

The premise comes out of a silly disaster: an ordinary stream ends with the protagonist falling into a deep cave full of laser-firing robot dinosaurs and evil electric wizards. He gets out armed with nothing but a baseball bat, listening the whole way to his own studio audience, as if the stream were still running down there.

The rest of the page confirms that nobody involved took the adventure all that seriously: three different endings, a scoring system built on jokes, a generous helping of Jerma's own sound clips scattered across the levels, and a feature list that includes, with no explanation whatsoever, an entry labelled only "Rats", followed by a question mark — as if the team itself could not say what it was doing there.

The farewell post that turned into a prologue

Months earlier, the studio had already released its own game's art and sound files for anyone who wanted to reuse them elsewhere, asking nothing in return. Then came the text its creator described as probably the last post about the game: thanks to everyone who had played, and a door left slightly ajar for a possible follow-up, with nothing promised.

Read years later, the text gives no clue whether it was a full stop or a comma. Only the next post answers that: a year on, the studio unveiled a trailer and a store page for a sequel, Jerma's Big Adventure 2, described as an adventure that hops from genre to genre, detouring into in-universe takes on a role-playing game and a psychological horror game, always to keep the restless stream audience happy and push the protagonist further up the fame ladder. The goodbye was not the end — it was the intermission ahead of the announcement.

Jokes that only pay off if you watched the stream

Players who recommend it say little about how it plays and a lot about what they recognise. One review from December 2022 compares the experience to the Flash games that used to circulate on Newgrounds — not as a complaint, but as praise for a kind of game that has all but vanished. In 2026, another player, with one hour logged, wrote that the game brought back memories of specific channel bits and concluded that the time was not wasted, short as it is.

You catch the joke or you do not; there is no middle ground here. The feature list promises an entry called only "Rats" and never explains why; a review from January 2022 answers in kind, humming the chorus about those very rats. Another, from November 2021, deliberately plays up the host's reputation for terrifying his own live audience — comic overstatement that only lands for people who follow the channel outside the game. Complaints are scarce, and when one surfaces, it comes from inside the fandom itself.

1.356 liked itOverwhelmingly Positive33 didn’t

The achievement that turns the game inside out

The harshest criticism does not come from people who disliked the tribute — voices like that are hard to find among what players have written on Steam, where the game is also sold. It comes from someone who liked it enough to go for the platinum. A player with nine hours logged, in September 2021, calls the game a celebration and has a good time with the main material, but describes the extra mode named Psycho as a hostile filter against achievement hunters.

If your goal is to clear the trophy list, you are the one who will stall on the golden jex achievement: getting it means crossing stretches where the game surrounds the player with enemies without warning, in that mode alone — not because the artificial intelligence got smarter, but because the studio chose to build that stretch that way. Outside the trophy hunt, nobody runs into it.

The joke is quick; finishing the game is not

If you have burned enough time on stream clips to have the channel's nicknames and running jokes memorised, what you find here is a quick gift, no ceremony about it, exactly the size of a spare afternoon. If you have never heard of Jerma985, you run into an ordinary action adventure held up with references that do not explain themselves — strip out the context and little is left.

And anyone who sticks with the whole game, chasing the golden achievement, finds something other than what the other two described: a game that turns its back on its own joke and becomes a hard nut to crack.