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Frosty Kiss: a goodbye kiss for anyone who finished Everlasting Summer

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A handful of minutes with the girls of Camp Sovyonok as the year turns: plenty for anyone who already loved this cast, and next to nothing for anyone who arrives without the memory.

A New Year's Eve borrowed from another game

A year has passed since Semyon came back from Camp Sovyonok and found the girls from there again in real life. The turn of the year is coming around, and the reunion it promises lasts about as long as a kiss — small enough to fit inside a single night, and big enough, the game's own synopsis promises, to leave a feeling lodged in the chest once the party is over.

Players who write about it keep reaching for the same label: visual novel. A short piece, measured in minutes rather than hours. One person who timed the experience put the range at 5 to 10 minutes, depending on the route taken and on how fast you read. The path splits by girl — Lena, Masha, Ulyana, Alisa, Slavia — and each choice closes on a different farewell.

The soundtrack shipped with the studio's mind already elsewhere

The studio's announcement board tells a story of transition, not the behind-the-scenes of this particular game. On January 19, 2017, the studio posted the official announcement of a new work, called Last Call and billed by the team itself as its biggest project, complete with promotional art and an invitation to back the launch campaign. The signature behind that post is the one credited on this game's page: 2Chance Projects.

The Frosty Kiss soundtrack reached the store months later, published on May 9 of the same year — and at that point the studio was already steering attention toward its next title with teasers about a mysterious Mr. Greenlight. This game's musical appendix arrived, then, as the late close of a chapter the team itself seemed to have finished.

Love the cast enough and the thin script is forgiven

Players writing in different languages land on the same point in their own words. One of them, with 2 hours logged, recommended the game in August 2026 specifically to people who have finished Everlasting Summer and liked what they found there. Another, with 1 hour, wrote in September 2026 about what it feels like to sit down on a cold night and see people you miss again — the same names, the same small apartment, only with more life behind both sides of the screen. They went through every ending, they said, so they wouldn't have to say goodbye yet.

Not every compliment is a comfortable one. A write-up from July 2025, with 1 hour of play on record, calls the romance shallow and the protagonist charmless — and still comes down in favour, because the art keeps the charm of the original game and because, for achievement hunters, trying it costs nothing. Another, from 2016, with 2 hours logged, is blunter still: the only reason for the thumbs up, it says, is that nothing was paid for it; the translation is riddled with errors and offers no Portuguese option; and the game freezes, including a save button that, by that account, breaks it when used. What rescues Frosty Kiss is not the script. It is the appetite for a few more minutes with people the player already cared about.

A write-up from September 2017, with 1 hour on record, picks out faces returning from the original game — girls like Yulya and Zhenia get a passing mention — and misses one character in particular, Viola, left out once again. That is the kind of detail only someone who has already walked through that universe would catch, and that is exactly the person Frosty Kiss was written for.

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Arriving without the memory, and never connecting

The one dissenting entry on file comes from September 2026, from someone with 1 hour of play. They say they stumbled onto the title more or less by accident — the exact seat of anyone who opens a game with no context: you switch the language first, because it starts up in Russian, and only afterwards work out that the party is already under way among people you have just met. The story itself did nothing for them — no hook, no pull. They grant that as a short diversion it delivers what it promises, handing out a few easy achievements along the way, but they sign off saying that, for them, it never went beyond that. It is a lone voice: among those who have written about the game, dissent like this is rare.

Written for the ones who come back, not for the ones who come in cold

Frosty Kiss makes no secret of its audience: people who closed out Everlasting Summer and want a few more minutes with Semyon, Lena, Masha, Ulyana, Alisa and Slavia, one last wave at that universe. For them, the thin script is a minor detail next to the reunion. For anyone who arrives without that baggage, what is left is a short novel with a limping translation and a save button that has already broken the game for at least one player — reason enough to look for another title first and come back to this one after meeting the original.