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Centrifuged: the parasite that hijacks your choices when the stress boils over

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ALWAYS FREE ON STEAM

No deadline: it stays in the catalogue until the store pulls it.

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An untrained young man pulls on a doctor's coat in a city gripped by a mental plague — and the cure he is chasing may not be his girlfriend's alone, but his own mind's.

A fraud in a white coat, a city sick in the head

Hunter is no doctor. He is a broken young man who puts the coat on anyway, in a metropolis where a mental plague eats away at the streets and at the minds of the people living on them. He is after a cure for the girlfriend he walked out on and wrote off as dead — she is still alive, in agony somewhere in the city. Reaching her means treating everyone else first: stepping into the psyches of fractured patients, each one boiled down to an island of its own, where the ground keeps changing shape and the bosses waiting for Hunter are the trauma of whoever made them, given form.

Healing comes at a cost: inside Hunter lives Leech, a parasite biding its time for the pressure to climb. Let the stress build and Leech takes the wheel, bending the choices and the story itself against the player's will. Conversations with patients run on the same risky logic — every question is an incision, an attempt to land on the hidden diagnosis before the parasite decides for you. And every alliance struck or burned feeds a moral ledger that shifts how the city sees Hunter and which ending the story pushes toward.

The listing is ready, the release date is not

Octopus Zero Studio footed the bill for Centrifuged on its own — no separate publisher appears in the credits. The page, though, is already up, and it gathers a gallery of screenshots of the game in motion. It runs on Windows only and is listed as a single-player title, with family sharing allowed.

For players willing to lose control of their own story

Centrifuged is not for anyone after an adventure that sorts itself out: it is a choice-driven RPG that demands attention in every line of dialogue and threatens to take the wheel out of the player's hands the moment stress rises. It suits people who like carrying moral weight — an alliance struck, an alliance burned, an ending that shifts with whatever is left of Hunter along the way — and who are fine playing solo, with nobody at their side.