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Breathedge: stranded in space with an immortal chicken and a joke on every breath

STEAM
ENDED ON AUGUST 9

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The same relentless humor that wins some over sends others quitting before the first hour is up — and it's there, not in the oxygen, that the game is decided.

Duct tape, rationed oxygen and a chicken that won't die

The hearse crashes in deep space, and the wreck leaves you three things: the ashes of the grandfather you were carrying to a galactic funeral, a roll of duct tape and a chicken that refuses to die. From there on, Breathedge is a survival game: you comb the debris of a huge ship, scavenge junk and turn almost anything into gear with that tape, which the game treats like a magical artifact.

Oxygen is the clock behind everything. Early on it runs out fast, and you barely drift away from the ship before you have to head back — the fun lies in stretching that range little by little, crafting tanks, tools and vehicles that keep opening up the map. It's wreckage exploration, one airlock after another, with a station to build and oxygen and power to manage.

The tone mocks everything from the first minute to the last: a spacesuit that never shuts up, black comedy, cutscenes made deliberately badly. And there's a twist — what starts as open-ended survival turns, in the second half, into a more linear story that leaves behind much of the bases and vehicles you built. Anyone going in hoping to build forever should know that before starting.

The series hasn't stopped, and the studio laughs at itself

Breathedge is the work of RedRuins Softworks, and the studio's feed on Steam has something rare: it talks about its own game with the same irreverence that's inside it. In one of the announcements, the developers joke that they asked an artificial-intelligence assistant to write the text as if they were a real big-name studio — only to sabotage the gag in the very next sentence. It's the same voice that narrates the game, now speaking from behind the scenes.

And a follow-up is on the way: the studio has announced Breathedge 2, heading into early access — the kind where a game ships before it's finished and grows alongside the people already playing it. That's not idle backstage talk: among those who finished the first one, more than a few went straight to put the sequel on their wishlist. Liking this one tends to be the start of wanting the next.

Those past the 40-hour mark defend the game from the early quitters

Among those who stayed, the praise keeps landing on two fronts: the mood of space and the writing. One player with 46 hours sums up the appeal as a laid-back survival game about floating and exploring wreckage, and even leaves a tip — go after better mobility early on, because that's what unlocks the exploration. Another, with 45 hours on the clock, makes a point of pushing back against the bad reviews: for him, most of them come from people who played half an hour and gave up before the game showed what it was about.

The writing is what comes up most. The fans laugh at the chatty suit, the tongue-in-cheek humor, the chicken that makes clear from the first minute that nothing here is meant to be taken seriously; one player praised the team's sense of humor without mincing words. A Brazilian with 34 hours gave the game an 8.5 and said he'd enjoyed it — but in the same breath added the bill: too much sarcasm wears the immersion down, and trekking long distances back and forth through the crafting system, past a certain point, gets tiring. It's the curious pattern of this half of the reception: even the praise comes with an invoice attached.

The reviews gathered here come from the game's own page on Steam, where player reception shows up as very positive — a little over eight in ten mark it as positive.

13.683 liked itVery Positive3.074 didn’t

The criticism that weighs most comes from those who reached the end

On the other side, the central complaint is the same writing the fans adore — only seen as too much. One player with one hour, who calls himself exactly the audience for crude humor, quit anyway: the toilet jokes and the suit's lines trip over each other, one cutting off the next, and what was meant to entertain turns into noise. Many put the same idea in other words — the game tries so hard to be funny that it ends up not being.

The second front is the grind. Managing oxygen and resources, they say, eats up more time than the exploration itself; tool durability forces you to remake junk over and over, and the final stretch turns into a game of just walking and watching. One player with 17 hours put it plainly: it's likeable, but he installed a player-made mod to give tools infinite durability, and even so he chose not to finish.

And the criticism that weighs most doesn't come from someone who hated it. It comes from a player who liked the concept, the sense of the vastness of space, the building — and who, after fifteen hours, watched two suitcases full of hard-to-get items simply vanish, with the saves bringing nothing back. He didn't recommend the game because of a defect, not because of the game itself. When someone who liked it gives up, the complaint stops being a matter of taste.

For those who get on board with the joke — and those it drives away

Breathedge is for those who enjoy floating in the vacuum in no hurry, scavenging junk, setting up their own corner and laughing at a game that laughs at itself. If you can put up with a slow start and go after better mobility, the exploration opens up and rewards you. But come in knowing two things: the base and vehicles you raise will be left behind once the story takes over, so this isn't where you sink a hundred hours into building; and the humor isn't a seasoning, it's the main course. Anyone who doesn't laugh in the first hour won't laugh in the tenth — and that, not the oxygen, is where most people quit. The chicken is immortal; the joke, tireless. It's the joke that decides whether you stay.